project3 – Austin Calkins's DMA Blog ../../../../calkinsa Just another DMA Sites site Mon, 14 Mar 2022 16:36:57 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.4 Austin Calkins – DMA212 – Project 3 – Final ../../../2020/04/15/austin-calkins-dma212-project-3-for-critique/ ../../../2020/04/15/austin-calkins-dma212-project-3-for-critique/#respond Wed, 15 Apr 2020 20:46:03 +0000 https://comdma.com/calkinsa/?p=104 Continue reading "Austin Calkins – DMA212 – Project 3 – Final"

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This is my product package. When I think of milk, creamer and dairy products, I usually think of more pastel colors. For the background pattern, I made a combination of more pastel colors that reminded me of these product colors. The cream color, the blue colors and the orange color were appropriate for this. I also added a green to the background pattern as this product is an apple pie spice creamer. I chose a simple coffee cup to the front and make it the same color as the logo, a light blue. I chose light blue as I usually think of the light blue that some milk containers are to signify that they are skim milk.

After the critique period, the first thing I did was reduce the opacity of the background. This made the colors a little less vibrant and achieved the pastel look I wanted to achieve. I made the calorie circles have a white background to contrast them from the pattern in the background. Finally, I updated the “Our Story” section with a short story from the Elmhurst website about how they started. I made all the font to be a similar script font to match the logo of the company. I added a lower opacity white box behind the Our Story to make it easier to read.

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DMA 201 – Project 3 – Game Design ../../../2019/11/07/dma-201-project-3-game-design/ ../../../2019/11/07/dma-201-project-3-game-design/#respond Thu, 07 Nov 2019 14:44:05 +0000 https://comdma.com/calkinsa/?p=15 Continue reading "DMA 201 – Project 3 – Game Design"

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I learned the basics of Unity and how to make a quick game. Specifically, I made a maze game where the goal is to get a coin at the end of a maze.

This project wasn’t too bad. After finally figuring out where everything was, it was easy to set up the maze and the coin.

I could have improved the project by adding more details or being more precise on the placing of things and painting of textures. This would have taken longer but seeing as this was supposed to be just a simple project, it didn’t seem too necessary. If I were to continue, I would definitely make the game more fun by adding some kind of enemy or enemies to chase the player, punishing them for hitting a dead end.

I don’t think the project can be improved unless more time was given for a larger project. Adding an enemy would make the game more fun to play and build while in class.

If I ever wanted to try game design, I would definitely use this after. I enjoy video games immensely and the idea of making video games has been a dream of mine. Perhaps I can mess around with it in the future and see what happens.

When thinking of how to improve this game, I thought about adding an enemy to chase the player. With other tweaks, this could make the game into a horror game. This would be a lot more fun to build and play, both for the builder and people around them. They could show off the game to other people and have fun watching other people play the game, as the “All We Want to Do Is Watch each Other Play Video Games” article talks about. If the project was improved, then this would play into this article.

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