
What did I learn?
I learned a very basic and amateurish understanding of Unity’s UI, and even then I have a lot to learn if I want to make anything worthwhile with the program. My ambitions soared too high at the start of the project, and then once I realized how little I actually know about Unity, I gave up on myself and did exactly as I was instructed with little to no creative flourishes. I need to know when to curb my enthusiasm.
What was easy?
I was able to learn how to use terrain layers to use multiple textures without any assistance. That’s about it. Even learning how to properly move the editor’s camera was difficult.
What was challenging?
Most of the project was challenging. I had a hard time getting a grip on Unity’s toolset. Even the simplest functions were complicated to me. I feel very stupid.
How could your submission be improved?
I need to learn how to handle raising terrain without making a whole mess of the environment, also I need to be able to paint textures gently and carefully. What I have currently is a sloppy mess. I also need to signify to the player what their goal post in the maze is besides the large peak, which was meant to guide the player to it. The goal mountain is likely obstructed in several areas from the player’s POV.
How could your professor improve your assignment?
I don’t know!? It’s not like my professor can just appear behind my shoulder at home and suddenly turn this project into some kind of masterpiece. How am I supposed to know how my professor could help me besides giving me advice on navigating unity and pointing out obvious design flaws?
How might you apply your knowledge in future projects or work scenarios?
My early struggles and boost of wasted creativity taught me that I should really not get too ambitious with these kinds of projects when I have no real handling of the program I’m using. I don’t have anything close to the technical ability I need to make the kind of thing I want to make, nor do I have the time to make something special right now.
How did a video or something inspire you?
My initial overambitious plans were inspired by Unity creators such as Kitty Horrorshow who make fantastic and atmospheric games that they create for their small niche audiences. Of course that inspiration didn’t really yield anything in my final product here.