Project 1

For this project, I came to understand the importance of compression, whether it’s lossy or not, and to know when is the best time to use each for specific jobs. Especially, in this case, the lossiest compression was the only way I could reduce the file size of some of these images. I found it […]

Project 4

With this project, I learned how to control the opacity of a layer and its various elements and position it so that it can be layered on top of the layer that I’m working on if the image turns out to be as simplistic as this. Most of the time, I work by positioning the […]

Project 4 Emotion Video – Contentment

Here is the YouTube video, if anyone is interested in viewing it. In creating this project, I was able to pick Premiere Pro up again and learn about the various animation effects that come with it. One such effect was the translation feature, which moved the video layers across the screen. The easiest part about […]

Project 3

I learned that although modeling, importing, and positioning are important in properly developing a Unity game, there are moments that coding has a significant part of how a game will react to the player, such as a coin being collected. I found it easy to apply textures to the terrain and to materials for different […]

Project 2

In coding this webpage, I learned the importance of using a .css file to manage the style of a webpage in a concise, compact form that doesn’t directly relate to the .HTML file I was working on. I found that replacing the information bound within the HTML file’s “chicken beaks” was the easiest part, and […]

Project 3

For my design, I decided it should be informative, yet also simplistic and pleasing to look at. To accomplish this, I chose easy-to-identify images for the front of the carton, simply explaining the apple flavor of the creamer. I also chose an aesthetically-pleasant color palette to use for the background so that no particular color […]