Project 3 – Visual Metaphor

For this project, I utilized Adobe Photoshop as a baseline for developing an image for a metaphor I think about often. In terms of the metaphor “justice is blind,” we often visualize a blind woman in the form of a statue representing Justice holding the scales, though I visualized a more modern and personified approach […]

Project 3 – Dead Presidents’ Tavern

I was particularly feeling fixated on puns and ecstatic about the irony of restaurants’ priciness for good food, so I combined my feelings and worked towards an arduous-to-realize concept, strangely. In this project, I learned a crucial point of making the text more visible through decreasing the opacity of the backgrounds of the icons. The […]

Project 3

I learned that although modeling, importing, and positioning are important in properly developing a Unity game, there are moments that coding has a significant part of how a game will react to the player, such as a coin being collected. I found it easy to apply textures to the terrain and to materials for different […]

Project 3

For my design, I decided it should be informative, yet also simplistic and pleasing to look at. To accomplish this, I chose easy-to-identify images for the front of the carton, simply explaining the apple flavor of the creamer. I also chose an aesthetically-pleasant color palette to use for the background so that no particular color […]